Quick Links: Are You Characters Contradicting Themselves?

Quick links, bringing you great articles on writing from all over the web.

Don’t you hate it when you are totally into a character and fully invested in their story and then they do something so different from who they are that it jars you right back to reality? Janice Hardy has great advice on how to avoid this in your writing.

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Are Your Characters Contradicting Themselves?

By Janice Hardy, @Janice_Hardy

Back in June, I caught that nasty flu that was going around and spent a few miserable weeks napping and watching a lot of TV. One of my distractions of choice was the show, Bones. It had been a long time since I’d seen the first few seasons, and while it was fun to re-watch them, one thing did annoy me.

The character Temperance “Bones” Brennan is a world-class forensic anthropologist who is very literal-minded and repeatedly says she doesn’t like psychology and doesn’t do motive.

Yet…

She’s a bestselling author who writes mysteries.

Writing is all about characters and why they do what they do. Motive is what’s driving every character to act—especially in a mystery.

Someone who doesn’t understand why people act and how emotional minds work would never be able to write great mysteries.

It’s a TV show, I get it, they wanted to make her famous and awesome on multiple fronts. And for all I know, her books are more procedural and less character, but that’s not how they’re described or referred to in the show itself.

One major aspect of the character, Bones, contradicted the core of who she is—and that bugged me every time they brought it up.

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Quick Links: Most Common Writing Mistakes, Pt. 51: One-Dimensional Characters

Quick links, bringing you great articles on writing from all over the web.

K.M. Weiland post comes down to two things – show don’t tell – and make the details of your characters count. In the Harry Potter stories, Harry is known for his lighting bolt scar on his forehead, but J.K. Rowling doesn’t beat us over the head with it. Instead you will find Harry being self conscious about it, or it causing pain as a warning. It adds to Harry’s character but doesn’t define him.  Read the full details over at Helping Writers Become Authors.

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Most Common Writing Mistakes, Pt. 51: One-Dimensional Characters

Characters should be at least 3d, unless it is sci/fi and then you can add 4d
Characters should be at least 3d, unless it is sci/fi and then you can add 4d

June 13, 2016

K.M. Weiland

The most magical moment in writing is when you sit down with a new batch of characters, turn them loose on the page, and… they come to life. They spring up from that flat, white expanse of page, and they’re real. They’re dimensional. They’re organic. They’re compelling and interesting and wonderful. Except, of course, for when they’re not. Sometimes the magic doesn’t work out like that right off the bat. Sometimes you sit down, start typing, and what comes clunking onto the page are one-dimensional characters who are just going through the motions of the story.

The term “dimension” gets thrown around a lot among writers. We hear it and nod our heads sagely, “Oh, yes, we must have three-dimensional characters. One-dimensional characters are so dreadful.”

Honestly, it’s kind of a vague concept. “One-dimensional characters” is really just code for “bad characters.” But saying a character isn’t well written doesn’t do much to help you know how to write a better character.

Good news! That’s what we’re going to talk about today.

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If you liked this article, please share. If you have suggestions for further articles, articles you would like to submit, or just general comments, please contact me at paula@publetariat.com or leave a message below.

 

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25 Things A Great Character Needs

This post, by Chuck Wendig, originally appeared on his terribleminds site on 1/13/14. Note that it may contain strong language.

1. A Personality

This seems rather obvious, sure — in a way it’s like saying, “What makes a really good tree is that it has an essential treeness” — but just the same, it bears mentioning. Because some characters read like cardboard. They’re like white crayon on white paper. Sure, the characters run around and they do shit and say shit but none of it has anything to do with character and has everything to do with plot — as if the characters are just another mechanism to get to the next action sequence, the next plot point, the next frazza wazza wuzza buzza whatever. Point is: your character needs a personality, and the rest of this list should help you get there.

 

2. Agency

The character should run an advertising agency. *is handed a note* Oh! Oh. I mean, The character should belong to the FBI and– *gets another note* JESUS CHRIST WITH THE NOTES, PEOPLE. But fine, yes, okay, I get it now. Agency means that the character is active, not passive. The character makes decisions and is attempting to control her own destiny as an independent operator within the story. She is not a leaf in the stream but rather the rock that breaks the river. *receives one more note* Oh, thank you, what a wonderful note! I do agree my beard is sexy, yes. I know! So rich! So full! So shiny. I oil it with secretions from squeezed ermine scent glands which also lends it that musky zing that sort of… crawls up your nose. *flicks beard sweat at you*

 

3. Motivation

Characters want things. They need things. They are motivated by these desires and requirements and they spend an entire story trying to fulfill them. That’s one of the base level components of a story: a character acts in service to his motivations but obstacles (frequently other characters) stand in his way. We need to know what impels a character. What are her motives? If we don’t know or cannot parse those motivations, her role in the story is alien to us.

 

4. Fear

Everybody’s afraid of something. Death. Taxes. Bees. Dogs. Love. Carnival workers. Ocelots. (I am afraid of the number 34 and the color “puce.”) Characters suffer from their own personal fears relevant to the story at hand. Characters without fear are basically robots who use their pneumatic doom-claws to puncture any sense of engagement and belief we have in the story you’ve created. The great thing about being a storyteller isn’t just giving characters fear — it’s ensuring that that their fears will arise and be present in the tale at hand. You shall be cruel. This cruelty shall be great fun and a veritable giggle-fest because storytellers are dicks.

 

Click here to read the full post on terribleminds.

Also see Chuck Wendig’s The Zero-Fuckery Guide To Kick-Ass Characters, from the same site.